7/15/14

Plague Inc.[Submitted Guide] Simian Flu Brutal Guide

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This guide has been written and submitted by SWIN. Submit your own guide/strategy to us now via our submit section!

This strategy is listed as an alternative in Spicy's Simian Flu Brutal Guide

Spicy's Comments: 2nd brutal strategy submitted to us. Thanks to SWIN for submitting his strategy! I haven't tested this out yet since I'm still experimenting with Simian Flu on normal--I'm trying to find every the best possible evolution order in preparation for mega-brutal. Anyways, don't forget to comment and give some much needed feedback so the author can improve his strategy more!

Guide by SWIN


I've gotten 5 biohazards quite a few times now on brutal difficulty level so I thought I would share my strategy. This is my first guide so it might need some slight modifications. Anyways, this is my guide to for the simian virus. I hope it helps.

  • Cytochrome Surge
  • Teracyte
  • Latent Catalyst (Cortisol Insensitivity will probably work just the same)
  • Viral Affinity (Leadership is also a strong option)
  • Extremophile

Start in China
Evolve:

  • pharyngitis
  • sneezing
  • coughing
  • insect 1
  • air 1
  • air 2
  • water 1

symptoms will randomly mutate
**but DEVOLVE neuro enhancement 1 or extremely lethal symptoms until the end**
around this time they realize the virus has escaped from the lab
so have around 15-17 DNA stored up to evolve simian neurogenesis when this occurs but try to continue evolving

  • drug 1
  • cold 1
  • simian neurogenesis
  • hominidae bridge
  • fomites 1
  • blood 1

evolve ape colonies and establish a colony in china
evolve cognitive shift and education when you can
evolve primal awareness and ape rampage
New labs likely show up in places without apes but you won't be strong enough to shut them down at this point so let them be for now
Set up colonies in india and indonesia when you can though and evolve

  • blood 2
  • extreme haemoaerosol

to slow cure progression: evolve photophobia and subconjunctival bleed
evolve war paint and primal hunt and fight new labs if you have enough apes established in those countries
evolve social cohesion and establish colonies in east and central africa, when possible
evolve subconjuctival haemorrhage
evolve organized travel and logistics to move colonies if drones are overhead
control lethality of the virus until everyone is infected
keep fighting the cure, evolve fever, coma, and blindness to set back the cure rate while shutting down labs
evolve genetic hardening 1, genetic hardening 2, genetic reshuffles 1, 2, and 3 as you see fit while upping the lethality (the last couple million are slow to infect so devolve highly lethal as you see fit)
I usually finish the game on brutal with around 60% cure research with tons of DNA to spare.
**Possible tweaks include evolving anti-cure symptoms earlier and the timing of establishing colonies. you can also play around with starting genes but devolving is pretty essential for this strategy so avoid ion deficit and ATP overdose. 5 colonies isn't that many but those countries have the most apes and will yield around 10-12 DNA for each bubble popped.**

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