- The time to complete the game is around 500 days
- Genetic Shifts
...DNA points MEANING IT IS OVER 100 DNA POINTS FOR BUYING GENETIC RESHUFFLE I. The problem with this is pretty obvious due to the fact that DNA points for the end of the game are going through major inflation this reducing the actual value of DNA points.
- Mutations are uncontrollable
We are getting lethal symptoms way to early and it gets increasingly costly to evolve them. As well as transmissions cause even more mutations over and over. A good example of a bad mutation we are getting is...
- Neuro-Enhancement I, II, and III.
These symptoms don't kill anyone or infect anyone or really do anything except making anything problem with again causing cure research to go even higher. Again, to devolve it causes you to significantly lose valuable DNA points and also increases the cost of devolving for future devolutions.
- Cure Research is going up way to fast.
Gen-Sys Research Labs are curing way to fast for us to use Ape Rampage/transport the apes to the given locations that have cure research labs.
- Lethal Mutations are uncontrollable as well
Solutions
- DNA point farming
This works by evolving ape colonies early and planting around 6 in Africa. Also evolving abilities Cognitive Shift and Education. Keep infectivity low for a while as apes get intelligent from the disease.
- Use Ion Surge
This significantly decreases costs to devolve but increases cure research rates.
- Use Together Strong
- Devolve Neuro-Enhancement I
As you are seen we are facing a couple of major problems for a working guide but I almost won the last game I last play and think I may have a working strategy soon. We are sorry that this is taking longer then expected but this is do to the factors that I have stated above.
Article Editing#1: Fixed a typo in the last paragraph and loosened some space. Did not effect guide